I've made all the UI components for gameplay, which include health bars, a stamina bar, inventory and flask icons
As well as inventory and encyclopedia windows, options (---) and saved game displays, main and pause menus, and 'exit to main menu' and 'exit to windows' dialogues. I've still got to do the controls display and in-gam speech assets, but neither of these are MVP components. i might also add in some more interesting backgrounds for the menu pages but those are even lower priority.
I've started recording my work on this stuff more formally (for the final submission) but this is an ongoing process.
As far as environmental assets go I've implemented more plants into the first environment, which is close to being done. I've also made the ship asset for the voyage (below), which I'll add a few looped stationary and movement animations to later (ropes swinging, the steering oar leaning to the side as it starts moving, etc)
I've also started working on the Hades environment in earnest. It's huge, so I'm still working on the general topography before I start adding details.
(A lot of the stalactites and stalagmites aren't touching yet just because I haven't gotten around to stitching the points together, and the lighter areas are there as guides for player movement and the tops of future mountaints/stalagmites.)
I'm keeping smaller components on a separate file. most of these are columns and ruined buildings - souls are described as wandering aimlessly in Hades so I'm interpreting that as there being no organised settlements or maintained buildings, save the house of Hades.